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Timur Dzhumageldiev
Timur Dzhumageldiev
Open to work
Russia, Kazakhstan

Summary

Versatile 3D Artist with 3 years of experience in game development. Skilled in hard-surface modeling, PBR texturing, and asset optimization for real-time engines. Proficient in the full asset pipeline — from blockout and sculpting to integration and blueprint setup in Unreal Engine. Experienced in leading small teams, mentoring junior artists, and providing constructive feedback to improve overall quality.

Skills

Rendering3D ModelingHard Surface ModelingTexturingRetopologyPhysically Based RenderingTexture BakingHard Surface Sculpting

Software proficiency

3ds Max
3ds Max
Blender
Blender
RizomUV
RizomUV
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Mixer
Quixel Mixer
Krita
Krita
Photoshop
Photoshop
Illustrator
Illustrator
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine